AI Insights · Timothy · September 2022
Top 5 Match 3 Games: US Q3 2022 Performance Insights
An analysis of the top-performing Match 3 games in the US for Q3 2022, highlighting trends in downloads, revenue, and active users.
Analyzing the top Match 3 games in the United States for Q3 2022 reveals interesting trends in downloads, revenue, and active users. Data provided by Sensor Tower offers a comprehensive view of these games' performance on a unified platform.
Gold and Goblins: Idle Games saw a notable rise in weekly revenue, starting at approximately $396K in late June and peaking at $525K in early July. The game maintained a steady revenue flow, closing the quarter at around $519K. Weekly downloads exhibited an upward trend early in the quarter, reaching 85K by the end of July before stabilizing around 71K in late September. Weekly active users also grew from 113K to 183K throughout the quarter, indicating a consistent increase in player engagement.
Puzzles & Survival displayed strong revenue performance, starting at $2.8M and peaking at $3.3M in late August. The game's weekly downloads showed a decreasing trend, starting at 59K and ending at 42K. However, weekly active users remained relatively stable, fluctuating slightly around the 200K mark, suggesting a loyal player base despite the drop in new downloads.
Bubble Cash did not generate revenue during this period but maintained a strong presence in downloads and active users. Weekly downloads began at 46K, peaking at 61K in mid-July, and then gradually declined to 34K by the end of September. Weekly active users saw a similar pattern, starting at 276K, peaking at 304K in mid-July, and ending the quarter at 271K.
Bubble Pop Origin! Puzzle Game had a relatively stable revenue stream, averaging around $160K to $170K per week. Downloads started strong at 49K in late June but saw a significant drop, ending at 20K by the end of September. Active users fluctuated but remained robust, starting at 507K and settling around 434K by the end of the quarter.
Bubble Pop Dream, a newer entrant, showed promising growth. Weekly revenue, although starting at zero, gradually increased to $484 by the end of September. Downloads exhibited a positive trend, beginning at 19K and reaching 47K. The game also saw a substantial rise in active users, starting at 29K and ending the quarter at 85K, highlighting its growing popularity.
For more in-depth insights and data, visit Sensor Tower.